About the host
Mert
Çinçinoğlu
Game Developer — 3D Artist
& aspiring AI power user (or trying to be…)
I'm a computer engineer who likes building things that run in real time. Most of my work happens in Unity and Blender — modelling, scripting and putting worlds together, from 2D to 3D and everything in between. I enjoy the process as much as the result: experimenting, iterating and refining small details until everything feels right.
Right now that means Lift Operator, a dark-comedy game about passengers who can't decide where they're going, made together with a fellow developer. I'm as comfortable building in a team as I am on my own.
I'm drawn to other kinds of systems too — quantum computing most of all. For my undergraduate thesis, I built a web-based Bloch Sphere Simulator that turns qubit states and gates into something you can see and follow step by step. I'm now rebuilding it from scratch.
I also completed my mandatory military service as a Maintenance Officer in the Turkish Armed Forces, organizing training, handling crises and coordinating operations. It taught me to make calm decisions under pressure, keep many tasks moving at once, and be someone a team can rely on.
Always learning, always building.
Say my name
Mert Çinçinoğlu
mert · chin-chin-oh-loo
Or just Mert. Mert is fine.
Based in
Gaziantep, Türkiye
Now making
A dark-comedy game, made with a fellow developer.
Open to
Roles, collaborations, sponsorships
Why I want to make games
I met my first computer at five — a Dell with a Pentium inside — and grew up between GTA San Andreas and Crysis. Back then I never thought about making games; I just lived in them, and it felt great. At university, that feeling turned into wanting to build worlds of my own: ones I can wander through myself, made to grab people's attention and entertain them. If you end up enjoying what I make, that's enough.
Have a role, a project or an idea for a collaboration?